Peter Niu
Patterns / Learner Agency

Engagement

Psychological Engagement, rather than Behavioural Engagement, produces learning.

Reference: https://doi.org/10.1017/CBO9781139547369.022

Psychological Engagement, rather than Behavioural Engagement, produces learning. Use generative techniques to elicit psychological engagement.

Situation learning in real-world context

This Newsela exercise uses a real article reporting real-world events to teach literacy.

engagement_newsela

use rewards as feedback of progress and/or mastery

Khan Academy uses tokens and badges to reward learners for progress, completion, and assessment.

engagement_khan academy

Focus on generative instructional methods that promote relevant psychological engagement

This Coursera lesson embeds a short quiz into a video to facilitate engagement.

engagement_coursera

embed learning into meaningful activity

This GSD Academy web development lesson is built around creating a playable video game.

engagement_gsa academy

create positive moods with aesthetic cues

Duolingo’s Duo constantly provides affirming messages to learners.

engagement_duolingo

Preserve motivation by offering learners autonomy over the pace and sequence of content, where appropriate.

Constructionist tools like Strawbees inherently preserve autonomy by offering endless options to solve a challenge. Strawbees lessons encourage learners to “go off-script”.

autonomy_strawbees2

leverage biophilia to evoke emotional connections.

This StudyCat game uses nature motifs to inform the design of characters and settings, as is common in children’s apps.

biophilia, studycat

Guide discovery and foster autonomy through experimentation and play

Scratch’s block design inherently support experimentation. Players can click on any block and immediately observe its effect, making trial-by-error frictionless.

engagement, experimentation, scratch

Introduce elements gradually, provide hints and access to examples to manage difficulty

You’ll find this type of scaffolding in a lot of coding platforms. For a more unorthodox example, I’m going to evoke videogame tutorials, in particular, the Tutorial Campaign of Total War Warhammer 3 Prologue - which introduces new players to a vastly complex, sandbox game with hundreds of mechanics, units, resources, etc, with remarkable effect. This was done through creating a self-contained but rich, linear story. Interfaces are hidden and introduced to players one by one. (a very common feature in video game tutorials and criminally underused outside of gaming). Click image to read more.

guided_discovery, warhammer